2D Animation

Problem

Prompt

This project was submitted as a final for a 2Danimation class, where we were allowed almost complete creative freedom over our topic, plot, and method. The class assignments were structured around benchmarks in the progression of our final video animations. Requirements included a 1920x1080px aspect ratio and respecting copyright guidelines.

Objective

Create a comedic animation, that show basic understanding of animating a humanoid object, such as squash and stretch, arc movements, perspective, and anatomy. I used Krita to illustrate and animate and Adobe Premiere for video effects.

Planning

Storyboard and Animatics

I’ve loved art and animation since a young age, so I was incredibly motivated to create an animation that will be fun to watch and produce. Incidentally, I came across a silly comic strip I drew between 2016-17, that I still found humorous.
Determined to give this comic life, I created a rough story board and animatic to plan out crucial timing and introductions.
Furthermore, I created these characters to have polar opposite personalities from one another. To make this message clear, I gave them more facial expressions and exaggerated body language.

Drawing

Sketches

While most in my class made their animations in programs such as Adobe Animate, I had been long acclimated to using Krita for static digital art. Naturally, I stuck with it for animating. When beginning any drawing of a figure, I start with a light blue brush and sketch my object's anatomy and proportions.

Lineart

Then, on a new layer, I refined the figure by redrawing it with cleaner lines. At this step, I draw in key poses and tweak the timing.

Tweening

Lastly, I hand draw tweening frames to create the illusion of motion, utilizing my Onion Skins to ensure a smooth transition.

Sketches

While most in my class made their animations in programs such as Adobe Animate, I had been long acclimated to using Krita for static digital art. Naturally, I stuck with it for animating. When beginning any drawing of a figure, I start with a light blue brush and sketch my object's anatomy and proportions.

Lineart

Then, on a new layer, I refined the figure by redrawing it with cleaner lines. At this step, I draw in key poses and tweak the timing.

Refining

Additional Elements

After all the drawing is done, I exported my video and brought it to Adobe Premiere to add final touches, such as voice-overs, sound effects, text, and cuts.

Final Product

Then, on a new layer, I refined the figure by redrawing it with cleaner lines. At this step, I draw in key poses and tweak the timing.

Take-Away

Due to time-constraints, and an overly ambitious plan, I was unable to draw to the quality level I had desired. However, for the plot’s level of maturity, I find that the crude linework contributes to the animation’s childish humor.  

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